Game Design as STS Research

What happens when we frame research into a topic/issue/industry/discipline/lab as designing a game? Does it change attention to all the factors to consider in a more STS direction? I think the desire to add weird angles to the game suggests connections and relationships that might otherwise be overlooked or taken for granted. It also requires a type of attention to “What sort of dynamic is going on here?” in a curiosity-inducing way.

Around fracking for instance: What can a corporation do? Does the game frame put lobbying in as a direct activity more interestingly and obviously than a research paper?

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